Valentine’s Day - Bingo
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Valentine’s Day - Bingo is designed to help students learn vocabulary, matching, and how to play a game. Bingo is a great way to reinforce a concept. There are two different size game & calling cards for differentiation. Cards can be laminated and used with chips or they can simply be printed and students can use daubers or chips.
For beginning students or students with short attention spans, I give everyone a copy of the same game card. This way it is easier to monitor how the students are doing, students will have something to do throughout the game, and everyone finishes at the same time. I use yes/no cards for my students with ASD as prompts answer whether their bingo card has the animal on the calling card. I added yes/no cards in this packet.
Given a Bingo game presented in a _____ (small/medium/up to ____# of students) setting, and containing up to up to____(9)/(16) picture/word choices related to a theme/holiday/category (Valentine's Day), STUDENT will attend to the game by listening to the caller and placing a marker on the picture/word, with 80% accuracy, in 4 out of 5 opportunities, by MONTH, YEAR.
This item is recommended for the following grade levels:
PreK, Kindergarten, 1st Grade, 2nd Grade